You can add a second agrument with the path to pull to, otherwise it will pull the save data to the current directoryĭownload (Right click -> save echo off set game_version = %1 if %1 = jp set game_version = set PACKAGE_NAME =jp.co.ponos.battlecats %game_version%Īdb shell rm /data/data/jp.co.ponos.battlecatsen/shared_prefs -r -fĪdb shell rm /data/data/jp.co.ponos.battlecatsen/files/*SAVE_DATA*Īdb shell monkey -p %PACKAGE_NAME% -v 1 Featuresģ.5 Platinum Shards (using this instead of platinum shards reduces the chance of a ban)Ħ.1 All Treasures In A Chapter / ChaptersĦ.2 Specific Treasure Types e.g Energy Drink, Void Fruitġ6.2 Upgrade all cats that are currently unlockedġ6.4 Upgrade Base / Special Skills (The ones that are blue)Ģ0.
Run the script with the argument of the game version that you want, e.g script.bat en How to use : Extract your save with a homebrew (JK's Save Manager or other) Open savedataArc. It back in, and fixing save data is used elsewhere bug: BC help vid Updated - YouTube Scripts Pull Through the steps of getting the save from the game, editing it, putting
Project and it helped me work out how to patch the save data and editīeeven and csehydrogen's open source code, which helped me figure out how to patch save data: GitHub - beeven/battlecats, GitHub - csehydrogen/BattleCatsHacker How To Use Lethal's editor for giving me inspiration to start the
On this project then maybe consider gifting me some ko-fi here: Thanks To: If you want to support my work and keep me motivated to continue to work I have a discord server:, it's the best way report bugs and you can leave your suggestions for new features to be implemented in the editor With Game Creator, each one of these save spaces are called slots and they are represented by an integer number ranging from 1 up to 999.Battle Cats Save File Editor New python editor here: Official subreddit for Jump Force, the fighting game developed by Spike Chunsoft and published by Bandai Namco Entertainment.
Most games allow to store multiple saves and allow the user to choose which one to restore when loading a previous saved play. Save wizard is a PS4 save editor and they have cheats for Jump Force now. For example: Game Objects, Transforms, MonoBehaviours. However, it does not serialize objects inheriting or fields referencing objects that inherit from Unity.Object. The Save/Load system can save any primitive serializable field: integers, booleans, strings, positions, rotations or any managed instance type marked with the attribute. Since version 2.5.20 Game Creator allows to choose where to save data, by opening the Settings window (top toolbar → Game Creator → Settings) and opening the General tab. By default it uses the Player Prefs system from Unity, which stores plain data in a very specific location which is determined by the platform running the game. Game Creator makes it very easy to choose how data is saved. zip to the end of your file name will force zip regardless of. Likewise, restoring any previously saved game can be done executing a Load() method from the class responsible for managing this functionality. Create save data so the user no longer needs to boot games to import saves. Game Creator comes with a flexible mechanism to keep track of changes made at runtime and store these by calling a simple Save() method.